Thursday, February 26, 2009

Okay, Here's the Deal

My webcam is busted apparently, so I can't do the vlog just yet. I'll figure this out. Give me until tonight (Thursday night). Meanwhile, I'm Quakin' it up mutha-uckas!! Feel free to join me; my username is joystickjunki3. Hopefully QL won't break too much anymore.

EDIT: OK, so I can get the webcam to work, but now I'm having trouble loading the video onto YouTube.  It will be up soon enough, though, as I believe this to be a connection issue because the campus internet connection can be a bit slow at times.  I'll be back at my apartment to load it up soon.

EDIT EDIT: Based on the troubles I'm having w/ this whole thing I might just postpone my video from this week until next week.  Apologies to all, if any, who cared.

Wednesday, February 25, 2009

OMG OMG OMG!!!!1

Taking a real quick break here from QL just to post something extremely important. Quake Live is finally live. Public beta open to all!!!!!!!!!!1

Click here to get to the homepage.
The URL is http://quakelive.com in case the above link didn't work.

It's free and all it requires is an internet connection and for you to download a plugin for your browser that will install on it's own. The program then takes you through a tutorial and then you can jump right in.

EDIT: This is old news by internet standards, but there's a new Xbox 360 due out on March 13th. It's actually kind of cool. Check it out here. It's a special Resident Evil 5 edition. It come bundled w/ a red wireless gamepad, component and HDMI cables, a black wired headset, 120 GB harddrive, a copy of RE5, and Live cards redeemable for Super Street Fighter II Turbo HD Remix and a Resident Evil 5 premium theme. That's a great deal considering that it's being sold at the $399 price point of the regular Elite systems. And my guess would be that they're all Jasper chipsets too. If I didn't have my own trusty Lincoln (my 360's name, after his chipset - the Zephyr), then I'd totally buy this... that red looks damn sleek.
... if only they had a version w/ white trim instead of black so I could have a Red Wings themed box.

Tuesday, February 24, 2009

Weekly Comic #1

Scanner's acting all funny. Give me a just a few more minutes.
...


There we go. Stay tuned for my vlog on YouTube tomorrow (Wednesday); I'll link to it.

EDIT: Ok, so clicking on the comic makes it a bit too large. I'll remember that for next time and scale it down a tad. And I'll also make more time to shade and properly ink the comics from now on. My b.

Sunday, February 22, 2009

Sonic Rush: A return to form? (DS review)

Ok, I know this review is a little over 3 years late, but give it a chance. And I'm sorry, this review looked a lot shorter and less cluttered when viewed in Word.

Game Title: Sonic Rush

Developer(s): Dimps/Sonic Team

Publisher: SEGA

Platform: Nintendo DS

In short, Sonic Rush is not a return to form, but I say that for different reasons than one might assume. Sonic Rush is fun. Like “OMG, I feel like I’m six again and playing my Game Gear” fun.

As per the last few years of handheld Sonic games (namely the Sonic Advance trilogy for the Game Boy Advance), Dimps has developed this installment with some oversight from Sonic Team, the creative house behind the original games on the Sega Genesis console. Dimps is known mainly for their Dragonball Z: Budokai series of games. A series that has mostly proven critics wrong about whether a video game based on an anime has the ability to be an enjoyable experience. In addition, Dimps is also the co-developer of the highly anticipated, recently released, Street Fighter IV.

Sonic games take a lot of heat from the gaming community nowadays, and with good reason. Since the demise of the Dreamcast in 2001 we have seen a plethora of games that seem to prove time and time again that Sonic should be put to sleep. These include, but are certainly not limited to, Sonic Heroes and Sonic the Hedgehog (2006). Sonic Rush aims to educate those masses with a real Sonic experience.

Plot is usually one of the points I stress in games, but this is a Sonic game. The core elements of any Sonic storyline are always the same with little deviation: Robotnik, currently known as Eggman, is doing something bad and it’s up to Sonic to stop him while simultaneously collecting the Chaos Emeralds. This time around, that little deviation is the addition of another playable character, Blaze the Cat, and a second Robotnik (aka, “Eggman-Nega”). This results in two separate storylines, which really just translates to playing the same levels twice in varied order. It also means collecting fourteen Chaos Emeralds instead of the normal seven.

The graphics in Sonic Rush are remarkable. Up until the release of this game all sidescrolling Sonic games were comprised solely of two-dimensional elements. With this release we see the inclusion of some three-dimensional elements. This all comes together to give the perception of a 2.5D experience during gameplay. “2.5D,” or “two-and-a-half dimensional,” is a camera perspective which places all action on a two-dimensional plane while also rendering certain objects in three-dimensions. In this case, Sonic, Blaze and the bosses that appear at the completion of every two stages are all rendered in three dimensions. The “badniks,” or enemies, and environments are all hand drawn illustrations. A few of the environmental aspects are also rendered in 3D as well, in particular the boss levels and some of the springs that lunge Sonic and Blaze into the foreground. It all has a very polished look and feel to it, and fits seamlessly into the environments and gameplay.

The audio for Sonic Rush is outstanding. This is not because of the sound effects, though. It’s because of a soundtrack that has been composed by Hideki Naganuma. Those familiar with Naganuma have probably played either Jet Grind Radio or Jet Set Radio Future. His style of music is unmistakable and vastly mimicked due to the high quality of his work. The extremely catchy and upbeat tunes fit right into the mindset the player is supposed to have when playing a Sonic game and inject a freshness that might otherwise feel dated at times during slower gameplay.

The most important part of any game is its gameplay, and Sonic Rush has some pretty solid footing in that department. The “spin dash” makes a return as almost every traditional Sonic game has included it since it first debuted in 1992. A new novelty that has been added to Sonic’s moveset is the title-move “rush.” Your rush is a finite ability that is determined by the checkpoints crossed, and the amount of tricks performed and enemies destroyed. Activating rush causes Sonic to move at blazing speeds that are faster than what players have previously experienced. There are two major complaints regarding gameplay that I’ve become aware from reviews and other players. One of those criticisms is the placement of obstacles and bottomless pits in the levels. I have found, however, that this really isn’t that serious of an issue. The other main complaint, and one I tend to agree with, is the format used for boss battles. The style implemented during boss encounters doesn’t seem to fit with the rest of the game, and, on top of that, these fights appear to be much less refined. It’s understandable, really, when you think about what a Sonic game is supposed to consist of. I play Sonic games specifically for the fast-paced levels, with which this game is packed, and the boss fights tend to be more of an afterthought.

So is Sonic Rush a return to form? No, because I would argue that Sonic never stopped being the Sonic I grew up with. If you look at the main series of games in the franchise, either handheld or console, you’ll find that the number of good games outnumber the mediocre ones. It’s only when you include all of the ill-conceived spin-offs that you see a downward trend in quality. For every Sonic Rush you have two games like Sonic Riders, and that’s unfortunate.

Bottom Line: Sonic Rush is a great game that almost anyone can enjoy. It takes some practice to get used to the dual screen gameplay (which was not implemented in the boss fights), but it’s well worth the adjustment. Once you’ve acclimated to that style of presentation, then you’ll be blasting through levels like the Devil knows you’re dead.

Recommendation: I recommend it to anyone who appreciates the old school art of 2D platforming. Be ready for the learning curve, though, this isn’t your dad’s Mario game.

First Post

This is my new blog. I have decided to start over after my previous attempt, which was a webcomic-blog hybrid. That failed because I lacked the motivation to dedicate a significant amount of time to it.
So here I am with GMR. The title is a reference to my favorite magazine of all time: GMR. To this day it's the only publication I can read from cover to cover without becoming bored.
The topics that will be posted and relevant to this blog are as follows:
- Games (news, rumors, reviews, etc.)
- Movies, Music, Books (news, previews, reviews, etc.)
- Current Events (informational and commentaries)
- Vlogging, because sometimes things need to be heard and not read
- Webcomic (strips, character bios, and so on)
- anything I feel is important enough to mention
As always, posting will mostly be about the realm of gaming. Not just gaming, because gamers do more than just game. We eat, drink, sleep, socialize (sometimes), and have mostly normal lives. Be on the lookout for Tuesday's comic.

For now, that is all.